Our games rely in part on ads for monetization, like most in the industry. While this is written from a mobile app developer’s perspective, the general questions raised are applicable to most engineering platforms. When used responsibly, we’re standing on the shoulders of giants.īut this article I want to discuss why, as software developers, relying on others to make our software should still give us pause. As developers, we’re able to produce great products thanks in part to the thousands of amazing libraries others have published. They boost productivity and prevent a thousand reinventions of the wheel. Important caveat: if your mobile app makes use of 3rd-party libraries, you’re in good company. Tips for Screening Developers for a Remote Position.Top 3 Security Vulnerabilities I Find in iOS and Android Projects.The Most Common Issues I’ve Caught Reviewing Swift.Versioning for iOS and Android Apps - Part 2.Versioning for iOS and Android Apps - Part 1.The Most Common Issues I’ve Caught Reviewing iOS Apps.He’s produced dozens ofĪpps and games for brands like, LEGO, Microsoft, Kraft, Anheuser-Busch andĬhris has been a member of the PullRequest network since April 2018.īe sure to check out other great work from Chris: Avoiding the Hazards of Dependencies - Part 1 Press Pause Before `pod install`ĭeveloper for over 19 years and a mobile developer since 2010.
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